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(+2)

Love this game. It is quite rare for a niche fetish game to have such a fleshed-out mechanic, but it is definitely something I'd like to see more.

Speaking of more. I do wish there are more opponents in bottomless mode. Especially when the game ends with quite some unused capacity. And some QoL like a "Return to Menu" button or the ability to save high score (Max capacity reached, Max size reached, Fastest victory by turn, etc.) would be appreciated.

Haven't unlock the vore success ending yet. (At least I assume there is one without image) The obvious strategy would be 1. stay in Round 1~3 as long as one can to farm capacity and 2. finish Round 4 as soon as possible. But I found it difficult since it's basically RNG.

There is a bug about action cards. Whenever there are duplicates in Inventory, all of them get deleted after a single use. It is not game breaking or anything, but it would be nice if it gets fixed. (Or maybe let the game auto reroll if the next action card is a dup?)

Before:

After using "Reduce Op: -1" one time:

All and all, a very fun and somewhat addictive game. Would love to see where it goes in the future.

I cant run the game :/
When I install it, it installs VLC for some reason :/

Can someone help

(+2)

I wasn't the one that got it, but I was able to make my opponent get a high value of 41

(+1)

Yay 52 !

(+1)

Bottomless mode doesnt work

Can you clarify whats gone wrong? It's designed that the round doesnt end until somones full, rather than you having no limit.

If thats the error I'll look to change the name to remove confusion. 

Yeah, I thought it was having no limit bi

(+1)

I'm not sure how I feel about the card drawing mechanic. It seems very swingy in favor of one side or the other instead of both sides having equal odds one way or the other. A lot of the time I just seemed fixed to loose because I drew a hand full of much lower cards

A valid opinion, as this wasn't initially designed as a "fair" game, more of a test or concept. The whole thing is designed around gambling, so there will be times (and ones I have seen) where you get drawn 1, 2, 3, 4 & 5 and just immediatly loose.

It is still swayed in your favour though, as you get access to both character abilities and action cards that the AI doesn't. It also picks cards completely at random, so while there are times you have no way of winning, it certaintly shouldn't be the majority of rounds. 

(+1)

Highest I got was 33 worth of object size

(+1)

Great update, so happy about the gallery. Just wanna see her get fuller an fuller...

(+2)

What do you think about the idea of leveling a character and allowing her to have more capacity and all

(+1)

Not for this game. I'm mentally working on another simelar style game which will be more long burn style, and that would definatly have a more progressive style "stats" mechanic

(+1)

Nice, looking forward to that! And hoping for Loona, lol

(+3)

You did a great job with this game c:

(+3)

Damn man I wish I had this idea! This is a solid concept.

(1 edit) (+2)

Feel free to do your own thing with it! I'm likely not going to add too much more myself, so I'd be interested in what other people could make with the concept. 

(+1)

I can't see the pictures can anyone help?

If you're able to send screenshots I can try. The only things I can think of without that is if you properly unzipped it or if you're running twine on an incompatible web browser. 

thanks

(+1)

Using the action "Remove the highest cost card from both player's hands" when each player only has one card left causes a soft lock. The game is expecting the final pair of cards to be played, but neither player has a card to play.

(+1)

Thats on me. I did note that at one point but completely forgot to fix it. Will rectify on the next update.

(1 edit) (+1)

I know its called "stomach strength" but I do have this one idea

Nikusa

Ability: Bust-conversion

You can convert your guts capacity to bust. However this will effectively function like another stomach. And once  its filled to capacity its game over for you all the same


(also popping mode pls)

I did consider a breast style ability like that, but the way that Twine uses images means I'd have to make an image for each stomach and each breast size together. The only other way I could do it is if they only used breast size instead of stomach, which would require specific text for the individual character. Something I'm considering for the future sure, but possibly not viable for this game

(+1)

Great game! I wonder if youcould make something like an endless mode which lasts up until the player loses or something like that

The way it's coded right now, it could go up to 15 rounds as thats how many characters are currently in the game.  Pheasably, a properly endless mode could be possible, but right now I'm looking at adding more than 4 rounds per run anyway.